In Sherlock Holmes chapter one, you get to cordon with the general history at Mother s Love. Sherlock wants to reach a closure on the death of his mother. But, shortly after arriving at the hotel, your friend Jon points out a cane that has been left at a table near the bar, throwing you to your first chronological case, ghosts of the past. This case acts as a kind of tutorial to show you the tools and mechanics that you will have access throughout the game. The Sherlock Holmes chapter one : The Ghosts of the Past tutorial is below.
The lost diamond
Start by examining the middle section of pale brown, the golden crest and the handle of the cane. Sherlock comments that you should belong to an English noble. Talk to any of the nearby guests to know that a couple and an officer of the retired navy were sitting at the table. Salt and active concentration to find the former naval officer standing next to the door. If you talk to him first, you will win Jon s bet.
He returns to the room of spiritualistic sessions. You enter a violent scene, but you find the owner of the cane. Examine the red face, clothing, seal ring and noble knuckles. Two options will be given to compose the history of man s background: a sick English at the British Restaurant. Choose the option that creates more accurately and confirm the portrait. This decision has no impact on the case.
Man confirms that he is Lord Craven and explains the situation in the room. He sees the table and examines the cup of broken wine, the ashtray and whiskey, the green cytoplasm and the brooch in the coat. Use concentration to display the diamond on your support. Finally, talk to the medium, Luka.
Jon asks you to enter the palace of the mind for the first time. Select the two tracks Lady Craven looked towards the window and La Data pointed to the other side of the table to realize that someone must have been looking from the yard.
Salt at the courtyard and discover the broken heel of a shoe on the floor. It is not relevant for this case, but you can also take the Honey Plotter note from the nearby table. The man on the other side of the table will tell him that a maid hurriedly left the patio after Lady Craven shouted.
Use the concentration to follow the scratches of the shoes through the hallway and up to a room with bedding. Examine the shoe on the ground that the heel is missing. Sherlock comments that all the servants of the hotel use this style, supporting the man s affirmation that she was a servant. Exit the room through the opposite door and ask the maid that she is scrubbing the floor in the lobby. She tells you that the Lucia maid was scolded by using common shoes.
You can find Lucia up close to the paintings. She admits seeing the session, but she does not tell you much more than Lord Craven or Luka did. Even so, the information that she has compiled from the witnesses is enough to return to the room and recreate the scene as shown below.
Looking for the suite
Now you will have to climb the Lord Craven suite, number 226. When you approach, you will find two servants gossiping off the door. You must listen to the couple before I can continue. Listening to Escondido is a kind of ATE sequence. You must mark the relevant information and ignore inactive gossip as they appear on the screen. If you select the relevant information correctly, it will be marked with a circle and the useless talks will be chopped. The following information is relevant to the case:
Drunk her husband I was lurking I can not use a fish knife
The servants are dispersed, and you can now enter the suite. The plot is complicated! Lord Craven will tell you what happened after everyone left the session room. He went to the bar while Luka was escorted by the hotel staff to the next room.
You have enough to sniff now. Examine Emma s neck, diamond and bag. Check the jeweler on the restroom to see if he has a fake background. Examine the moth ring, the smooth ring with the inscription in Latin, the notes of Libra and the makeup. Inspect the lock of the neighboring room where Luka is kept to discover that it is simple and that can be easily opened.
Return to the living room and pick up two cards: one on the coffee table with respect to the compensation and another with respect to a stolen ring on the desk. Before leaving the suite, you can present the tests to Lord Craven. Ask for jewelry hidden in the jeweler. He believed that they had robbed them during the trip, which is what one of the cards tried. Present the moth ring. He tells you that he has never seen him before.
Let s check the alibi of Lord Craven down at the bar. On the way, ask the receptionist the Luka room key. The employee gives it to him, but he asks him not to give it to Lord Craven. The waiter can not tell you about Lord Craven, but you can talk to one of the nearby guests to know that he only spent a short period of time at the bar.
Phosphorescent ghosts
Go back up, without going through the Lord s room to visit Luka. Talk to him and then examine his bloody nose, makeup on his neck, his fingers, his physique and his wrists. As before, you will be given two options to characterize it, one more respectable than the other: The medium has bad luck or the former thief became a medium. The choice of it has no impact on the case.
There are fewer things to unearth here. Take the desk invitation letter. Observe the bottle of cytoplasm on the desk. There was not enough down to analyze, but here there is. Go to the Chemical Analysis tab in your case book. Click on the appropriate reagents and place them in the box on the left. Move the chemical operation from top to bottom towards the middle. Now draw a line of each of the two reagents to the operation and a line of the operation to the solution on the right. You discover that cytoplasm is a mixture of rubber and phosphorus latex.
Ask Luka about what you have found. Sherlock will tell you that it is dangerous to have phosphorus in the mouth, but Luka really remains firm as to be a true medium that can be connected with the supernatural. You can also show you the ring with the design of the moth. He says he is pure coincidence that the motive is identical to the pin of him and that the moth should be a common design. He also comments that the moth pin of him reminds him of his happy youth.
At this point, he will have gathered all the tests. Now you must return to your Mind Palace and make some deductions. You can do this as you find the relevant tracks, but I am putting everything here for simplicity. When you combine some clues, you will have two possible deductions, so you must choose the one that best suits, either giving guilt or innocence to one of the culprits. Try to decipher the tracks before reading the solution then!
Here are the combinations and deductions you can do in the order in which the tracks were found during the case:
Theft of sessions + The diamond was next to Emma = The murderer left the diamond. Lord Craven caught Emma with the stone is the wrong option. Moth + pin The ring of the moth = Luka and Emma could have been known before. The lock can be easily opened + Luka and Lord Craven were neighbors = Luka could open the lock easily. Lord Craven hit the medium + compensation for abuse = Lord Craven can not control the temperament of it. The thief incriminated the servant + Emma was stealing Lord Craven = Emma had a history of deceptions. Lord Craven spent some time at the bar «+ Lord Craven was in the room with Emma = a window of opportunity. Lord Craven had time to kill Emma is the wrong option. Fresh scratches + Kudos servants gives you the option the servants left the scratches of Luka. Fresh scratches + Emma was strangled gives you the option Emma scratched Luka. This is the correct choice, but there is nothing wrong with combining these two tracks and the previous ones to obtain the deduction of branching.
If you have combined all the tracks and chosen the correct deductions, you will see a couple of branches ranging more that will take you to the suspicious guilty. Face the murderer, he decides whether to let him out unharmed or make the police arrest it, and observe how the scene develops!
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