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Everywhere enjoys seamless... The Global s Global New Lineage W

[Data provided: NCsoft]

\ - Provides Global One Art Archive service that users of a variety of countries can enjoy together

\ - Securing the server distributed by country / region and securing speed and stability... The distance is reduced and the speed is improved

\ - Customized network environment composition for users... Improved stability by introducing new models

\ - Show the correction method that provides better game play experience

NCsoft (Mr. Yen) is ahead of the launch of a new multi-platform MMORPG . As you can see in the title name that means Worldwide, Lineage W> was created to attack the global market from the development stage.

The is served as a global coffee contribution so that the user can interact on one server. Yen focused on the development capabilities for the global service of Lineage W>. In addition to domestic and overseas data centers, they have built the cloud network at several bases of the world, lowering the ping, minimizing the delayed phenomenon such as LecK, which occurs when a variety of users are concentrated.

Lineage W Showcase New Best  MMORPG Global Coming soon

Network performance improvement with server distribution and physical distance shortening

The has distributed the server for each country / region to secure the optimal network speed. The server location was selected depending on how sensitively to the user s controls. To this end, we conducted a test for many overseas countries such as Southeast Asia and the Middle East.

A common server has also provided a common server to a short intermediate point. The user can choose the best server to select the best server. For more stable services, the servers that help connect to other regions will also be distributed.

Network rate enhancements are across three steps. First of all, it has minimized the distance by utilizing the desire instead of the road. After a break, you use a separate network to help you accelerate communication between countries. After the clients and servers are accelerated. In the above method, the distance was minimized and the speed was pulled up to the maximum value and secured a stable network.

Custom network environment by User ∙ Challenge with the progress of technology

The causes the network configuration to differentiate according to the user s play pattern. In general, the signal is composed of packets (packet, data transmission unit), which is a device for each user to reduce the REK. If you change the packet configuration between the client and the server, you can enjoy the game in a more comfortable environment.

For stable network construction, network processing performance was improved by introducing a RIO model, which is a top model, instead of the IOCP model used in many MMORPGs for more than 20 years, and secured a stable CPU. The higher the communication frequency of the packet, the more stable communication is possible, and the RIO model is a stable, high performance, which is stable and highly frequency of the communication frequency of the packet than the IOCP model. Statistically improves performance by 10% to 15% when using the model.

Worry for better game play experience

Mr. Yen has followed a variety of troubles for the global service of Lineage W>. In the global environment, it was difficult to ping, considering that a large number of users plays, there was a worries about how the character moves in a way when the character moves in different areas.

There is a processing recovery method that returns the input data to the original state, but it was not considered to be inconvenient to large-scale users. Regardless of the user s doctor, it was a judgment that it could be a back door of the move or a teleport, and it was a bad experience.

has introduced a correction method based on the input and delay of the user at many distressed ends. If it is not a situation, such as an attack, it accelerates within a range that does not affect the game property, and sends a little faster to the user. On the other hand, it is corrected to prevent the disconnect from being disconnected during the move.

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