Although who else who has least had a relationship with Magic: The Gathering , the truth is that there is an important part of the population that has a relationship with this card game similar to that restaurant in your city from which everyone Speak and that you have not gone yet for a thousand reasons. It's time to remedy ourselves and you start taking a look in depth to the game, and more now that it is available on PC and mobile thanks to Magic: Arena .
A few weeks ago we talked about the vintage and standard game modes, the more recently we approach Modern and sealed. Once you already know how Magic can be played and what formats exist, is the time we enter the improvement and start talking about the cards itself. Today you have to talk about the types of playing cards in Magic: The Gathering.
LANDS.
The lands are the basic magic gear . Unlike other card games, we must add our resources manually in the form of one of the different families (colors) there are. They are permanent, that is, they last for the entire departure, and they are put into play to produce the mana that they need the rest of the cards to be used. And when we start our turn, we can straighten the land to make use of them again.
We can only put them in play in our turn, and with a maximum of one in each of them. This makes the timing key and that we have to know how to maximize this resource. In decks that match colors, there are units that will need to use a certain number of land from each of them. We will have to think a lot when to add according to what lands. Depending on the type of mallet and the letters that are used, Lands are usually between 33 and 40% of the deck .
Finally, it is necessary to say that in addition to the basic lands ( plain , island , swamp , mountain , forest ) There are special land types. There are for all tastes, such as those that can grant a mana of two different types according to what we need, those who use counters or with utility functionalities.
Creatures
We can think of the creatures ** as in permanent spells that can, as a general rule, both attack and block. All of them have key statistics for these functions such as force and resistance. Again, except for some exceptions, all of them have the so-called invocation_, which prevents them from attacking on the shift in which they come into play.
These letters represent units, monsters and all kinds of characters within the world of Magic: The Gathering. They are the key vehicle on which the game moves, since they are the main source of damage and endurance of the enormous majority of decks. Like land, they can be more complex, and have skills in addition to their attack and defense statistics.
As explained in the letter scaled destruction, small creatures are those that have 4 or less of force, half of which are between 5 and 8, and large ones of 9 or more.
Enchantments
This type of card is a nature spell permanent . They can do things like improving creatures, land or generating effects of all kinds. As a general rule, they have to be directly destroyed or eliminated through the destruction of the letter to which they were linked at first.
It is usually considered that the colors white and green are the ones that are best married with the enchantments, since they are the two families of cards with more cards of this type.
spells and instantaneous
These two types of letters are encompassed within the group of not permanent . This particularity is that it once played and applied its effects, the cards go to the cemetery. The difference between spells E Instantaneous is that the first can only be used in our turn, while the seconds can be used whenever we want, including the rival's turn.
It is considered that the colors blue and red are the ones that benefit most from this type of card, lighting archetypes in which these instantaneous are really keys.
Artifacts
We arrived at the smallest group and that the most upstanding players may not understand too well. Artifacts are a kind of permanent and mana cost. They have several different types, such as legendary artifacts, artifact creatures, team and artifact lands.
They are usually objects that improve creatures or have skills that can be activated in exchange for a manna cost.
Planeswalkers
The Planeswalkers are the most powerful permanent and those that most relevance usually have in history that counts this card game. They can be attacked, but not attack. They work with a loyalty system, which allows them to redeem some points in exchange for skills, with the particularity that these are the points that also work as a health health. Of course, you can get more after meeting some requirements. Within the game, in theory, we are all a plane walker, one of the beings capable of traveling between the worlds of the game multiverse. At this time there are more than 200 planeswalkers and certain characters such as Chandra, Ajani, Liliana and Jace have more than 10 different versions of themselves.
Comments
Post a Comment