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Deathloop: We finally worsened the island of Blackreef, our impressions after 5 hours of play

Since his announcement at a physical E3 2019 and therefore necessarily distant, the new game of the Lyonnais of Arkane has not failed to salivate a good part of the writing of hours. At least ... Those who have some sense of style. Yet the arrival on the island is frankly not the most welcoming: hardly had time to start the adventure that our unfortunate protagonist is summarily executed, and summoned to put a little order in his gap memory. In the space of a menu and a few seconds only, the bases are thus placed: to hope out the guy colt with a vicious time loop, it will have to roll up the sleeves, and pass more than once by the thread of the sword. No serious: we get used.

on the abandoned beach

Those who closely followed the news of _ Deathloop _ know it already: the adventure begins on a rocky beach, while our amnesic hero just forgot to his surname, and repars so to speak From zero, with his verb and his knife. From the first minutes, the tone is given: despite the ghost inscriptions that try to orient it once again on the way to follow, Colt is not the kind to be dictated his conduct, and we discover A character to numerous interrogations, in the affirmed character and the language oh however, interpreted with a stunning hastily by the veteran Dave Fennoy (Lee Everett dansThe Walking Dead).

Very quickly, it is through the speaker of the Dualsense that the voice of Julianna dislikes, the mocking antagonist that we saw a few minutes before a machete in his hand. In the affirmed Nemesis, she will continue to play with our nerves by taking speed on all planes. A transmitter in the hand and a weapon on the other, so here we are launched on the island of Blackreef, a playground cut into geographical and temporal areas that first takes care of taking us by the Hand to understand the (many) rules that govern this universe that seems deliciously frozen in the 1970s.

Corvolige

It is not to say that the first hours of _ Deathloop do not look like the long-standing teasée (and women) by the Bethesda publisher: before being able to start The assault of the eight visionaries and hope to break an infernal cycle, Colt will have to go through a tutorial phase that tends to stretch in length. The time of a first loop where the menus are linked to lose your head, the developers unfold one by their mechanics, which agreed as a more bi-fluored version of the formula Dishonored, excuse of the little.

Among Us Song | Saboteur | (Elle King - Ex's & Oh's Gamingly Parody) [Among Us Animation]

Each part will begin invariably in front of the same sunrise, and if it will quickly be able to accumulate some bonuses to quickly recover in the saddle, Colt will have to iron through the same preparatory steps before choosing any direction to continue its murderous business. . The advantage is that it keeps with each loop the information accumulated previously, and the main menu list thus the many slopes to follow to structure its part, and discover one to a well-established routines of the octuor of dirty to undo. little by little, we discover the advantages of each Trinket, these special capacities that propose to teleport or connect enemies by an invisible link that makes it possible to drop several with a single headshot well placed, and if the Adventure is not a rogue-like, every run will be necessarily different, but integrates into a long-term investigation work, which sometimes requires a good old old leaf to take notes ... A true treat, also Old-School that valuing.

Window on Short Film

Regardless of the playground that best sied at your morning shooting session, since every environment traveled literally transpires the class, every hour of the day or night. Inspired by a singular decade and footprint, Arkane Lyon seems to have wanted to testify with all his know-how in every aspect of Blackreef: Cabinable Cabins Rungaillats to the Villas on the FLAISE SLAISE, passing through an interior decoration that gets along as a Genuine time machine, each area is an opportunity to take full eyes, while enjoying a fluidity and permanent readability. Because if _ Deathloop _ offers Like AAAs already out on PS5 three display modes, the performance and its constant 60 FPS certainly makes wonders.

In addition to getting lost in the infinite details of a very dense environmental narration, the exploration of the various environments allows here and there to listen, and enjoy some precious indices on the US and customs of the premises, and So better plan for its upcoming expeditions. Because if it is rapidly playable to quickly slaughter our targets, succeeding this exercise in one day will certainly ask a lot, a lot of preparation, and a high knowledge of the ground. This is where the trinkets can make a Approach much more efficient, since it is sometimes easier to arriving heavily to quickly darken into the heap: your curious colorful opponents are for the hour a little bit taken individually, but represent a certain threat once grouped together. It is that the only bar of life goes down quickly, and we quickly understand this adjustment probably voluntary of the IA, which quickly made you return to the start box. Fortunately, the alert areas remain well delineated, and one can always try a decline improvising, not without taking advantage of it to mark all its enemies, and find a less borrowed road.

No, it's you who hang up

New generation obliges, the experience also appreciates the fingertips, since the dualsense makes it possible to multiply the interactions, even if the grip requires a little practice, particularly in terms of the change of weapon, both the formula. Separate each hand is still little intuitive in the first hours. But in addition to retranscribing the steps and the race of the Colt guy, the speaker of the haptic lever greatly reinforces the immersion by giving up the sockets during the gunfights, but mainly made by Talkie-Walkie, and the verb always mocking From Julianna will regularly interrupt the thread of your thoughts, the time to remember that despite the accumulation of clues and objectives in a myriad of still intimidating menus spent a few hours, your Nemesis will always have one (if not two) shot of advance on you. It's raging, but we go back anyway. Because it's a little it finally, love cow.

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